Friday, June 20, 2014

List of Items for Reactions Utility Tower

While thinking of setting up a 2nd tower for more polymer and utility I came up with the below tower.

Tower with 2 polymers and booster reaction

It fits on there but with minimal defense online mostly relying on guns and the energy neut for tackle.

I get tower notifications on my phone and I am typically within reach of a computer so if that happens it would not take too long for me to start on lining more defenses. The booster stuff will be offline unless I find a reliable source, so that would just be more defenses online.  Spreading out the 'loot' makes it more tedious for an attacking force to take down the raw EHP.

The way I see it the equation for fun when bashing towers is
(value.of.loot*chance.of.loot) - (boring.as.hell*N.Towers) 

Increasing N while decreasing chance/value.of.loot makes sure it is a negative overall experience. Two towers to camp reduces the chance.of.loot since a cloaky hauler has more chance of making off with loot and bashing a large tower sucks to begin with let alone doing it multiple times.

All combine with a C1 wormhole makes it reasonably safe, especially from the perspective that the effort and resources an attacker would have to put in would be far greater than the value of what they get out. There is always the perceived value of tears to worry about. Tears could be thought of as adding absolute value to the  above equation thus changing a negative result into a positive. In those cases it does not matter how negative the tower bash is, as the end goal of getting the towers down trumps all. With a dedicated force it is just a matter of reducing losses as much as possible.


The other side of N towers is the fun part. As many tower managers know logistics is not fun, so finding someone to share in the duties is in my opinion critical to scaling up if there is a want / need to do so. I would love to set up a few towers to hand them over to people so they can make isk and then myself move into something like T3 production from the results

Monday, June 16, 2014

How the mother of drones taught me a few things

Story Time

So I was scanning in lowsec, getting some practice and trying to possibly find something for my exploration corpmate and I to do. He was praying to the Eve gods for a 5/10 and I was itching for some isk,  after learning the group that pushed us out of the 6/10 had gotten a corpum A type EANM and some other loot totaling 1.1 billion. Eve being the Eve we all know and love provided a 5/10 in a sick and twisted way.

https://wiki.eveonline.com/en/wiki/Outgrowth_Rogue_Drone_Hive

First was the multiple levels of paranoia.
  1. Ran across a gate camp in lowsec, corpmate said "never seen that before(in that area)"
  2. Getting to the complex with combat ships, opting to take two Proteus and leaving the Sin behind
  3. Running the complex thinking "Someone is going to come at any seconds and take the complex and get the great faction loot"
Second was six rooms of 50km gates, this would prove to be more annoying as we ran the site.
Third was the site layout, Empty rooms, easy enemies and OK Xth Tier Overseer Personal Effects drops getting me excited for the final boss and the 'possible' faction drone mod loot!

Finally got to the boss room, with a large group of webbing NPCs, some battleships and some cruisers. Overall not a big deal with two of us, if something gets under our tracking we can shoot the npcs like monkeys picking off parasites from each others backs. Then, he disconnects... I am thinking that the whole room will agro and I will have to warp out and go all the way back through all the gates. He reconnects apologizes on coms and he comes right back into the last pocket with me, great news! Then, he disconnects again this time for longer. He logs back in and is back at the beginning. Here I am with 2 webbing drones that I cannot shake. I do not want to take the whole pocket on when I am being webbed, so I warp off and start over from the beginning. I had a MWD fitted and he had an AB, so we both got to the end and started to run the site.

Once we were both in the last room it was textbook stuff. One group agro, pop the frigs, trash the cruisers, melt faces on battleships. I was thinking that there were only two battleships left, he points out that the boss is the giant tower I had not noticed. I was 55 KM away from the 50 KM locking ranged webbing missile lobbing tower. I backed off, we killed the last battleship. He starts in trying to get to his optimal and gets webbed and missiles are firing, his tank holds. I get in my optimal and start blasting away with short range ammo, through shields, half way through armor and then shields are back full, armor is back full. Both of us short range ammo, combined DPS of 700 cannot break the tank. We back off and assess the situation. Apparently this thing has huge amounts of structure and reps back crazy amounts of shield and armor, oh fun.

This is where the 50 KM gates across six rooms becomes really annoying. Blackops battleship was not fit with a prop mod other than MJD slow-boating through the acceleration gates. It was cloaking when it could for extra speed when not occluded by large really cool looking, but now annoying large collide-able objects. I have five Ogre II's some curators and miscellaneous medium and small drones. The curators are 42 + 15 within range of the tower so I decide to try and use the Ogres, send them in, this time we are doing enough damage to start chipping away at structure! This is replaced by the fact that it started shooting the drones, then one Ogre went down, so I sent out a hammerhead to replace it. This turned out to do something interesting that is added to my mental list. The tower focused on the hammerhead II and it was speed tanking it! This allowed us to basically sit at 0 and pummel the thing without worry of getting shot at. Another 15 minutes later and it explodes, here comes the faction drone loot! Except there wasn't any, some drone alloys and a 15th tier overseers effects. A whole lot of work and risk for 50 million isk in loot.

Hindsight and things I learned:


On this particular site I would have fit blasters on my sin and a salvager and a mobile tractor unit in the cargo. While the two proteus were clearing  the rooms ahead the sin would have sat salvaging. This would have done a few things for us as I see it, the roaming band of +10 to local -10 to local would have not seen wrecks on Dscan if they happen to be scanning. It would have upped the isk gain from the site and finally it would have put the extra DPS we needed a lot closer.

Google, which after the fact said 'stay 50k away and it wont rep like mad' something to try next time. Alternatively send a single hammerhead after it to pull agro and punch it in the face with more DPS. For this particular site fit MWD for sanity and leave the towers if at all possible. This way they stop fast tackle from blitzing the gates, and everything else is going to take FOREVER to get to you in the later rooms. I would feel safer in the 5th / 6th room than I do out in a safe spot now that I realize how it works.

Times like this make me glad I manufacture / research / react for my primary isk and this is just for fun.


Sunday, June 15, 2014

Passing gas

There are two general types of gas for drug reactions Cytoserocin and Mykoserocin. Not sure if CCP meant to follow the ABC style C > M but it works and is easy to remember. The standard and above boosters are 'illegal' in hisec and there is a chance at the gates that concord will confiscate them and fine you. The myko version makes the synth version which is legal in hisec but only gives a 3% bonus to whatever stat it is.

Looking around in lowsec I found 4 or 5 of the M sites but only one of the C site which had two ventures in it mining already. One of the miners convoed me after I decloaked and left the covo when he realized I was out of system. Lots of drug labs anchored in the area, I do not mean to drop the pun, but it seems like there is a cartel surrounding booster production / gas.

With one of the Holiday gifts being the synth drug the market has quite a few units of them out there. The popular ones still do OK relatively but finding a gas supply or stupidly low buy prices are needed to offset the costs involved. The boosters go from gas to pure version which is then cut down to the consumable version, but it uses a BPC which can get expensive. The synth version comes with a 1,000 run BPC in some cases while the standard and above come in 50 run variants. Synth is 25 million for BPC but it contains 1,000 runs. Standard Mindflood Booser is around 8 mill for a 50 run copy, Improved being a little over that at 10 million and Strong showing up with a staggering jump of 300 million for a 50 run copy. With that said on the strong booster, the people looking for the BPCs probably do not ever sell them so the stuff that ends up on market priced according to perceived rarity.

I set a goal to try and run some of the sites that could yield a BPC for the boosters. If I cannot find the gas reliably I can just buy from market since the BPC should boost the profit percentages. While out and about running DED sites can be profitable too, had a 6/10 running when a group of proteus with guardian logistics showed up and had to bail. They were nice enough to let me know that we missed out on a Ashimmu Blueprint and a Corpum A-Type Energized Adaptive Nano Membrane. Only a billion isk in loot...

Thursday, June 12, 2014

Stuffing a tower


Two polymer reactions and one booster reaction on a large Gallente tower

Managed to stuff it all on there using coupling arrays to feed the minerals into the polymer reactions for some CPU savings. Still a bit hazy on how the drug reactions will work out, but it is worth a shot. 

Already have a plan for getting the drugs out of the C1 into hisec, and to lowsec without concord getting in the way. Now to find out if there is a market for this sort of stuff.
GASP! A reaction!

In my quest to diversify and having fun figuring out EVE I came back to wormholes. The expansion I started on introduced wormholes, they hold a special place in my heart.  Decided to start out slow, get some corpmates used to scanning and running around in a wormhole, started with a C1. So living in a wormhole, doing PI, usually necessitates a tower just to have that 'safe presence'. Issue is with a tower, it runs on fuel, fuel which is not free.

The last corp I was in  started out in a medium tower, then CEO bumped it to a large doubling fuel costs, this is in a C2 mind you. No killer sleeper loot, no awesome 'mineable' static just a lowsec static C2 with very very little traffic. Fuel ate up all the profit, which ate up all the fun.

This time around I went in with the idea of paying for fuel with reactions and PI. Had a blast figuring it all out and optimizing it all. 

Ended up with a large Gallente tower for the silo bonus with two polymer reactions running. Pays for fuel with enough left over for some decent profit.  

I will post more about the adventure but for now I will leave with some things I found useful. 

 Things I learned
  • Make buy orders for gas
  • Haul in a nano and or stabbed Miasmos
  • Use a coupling array for the minerals in the reactions rather than silos
    • This saves fittings for other things
 

Sunday, March 2, 2014

A Few Good Settings


 In the main options window
1. Load Station Environment
While the station looks nice, it does not play any role in the game (yet)

2.Auto Reject Duel Invitations
This can be really bad if you are flying a freighter and click 'yes' or you may never fall for it, but it can be a general annoyance
In the General Escape menu settings


In the market window, there is settings, and "Mark my orders" really  helps to put things in perspective and knowing instantly where the orders are at on market.

In the Market window settings     




Last one is, using the scroll wheel when in the modify orders window allows for .01 per scroll wheel click adjustment, great for those .01 ISK-ing days.
Using the scroll wheel when adjusting market orders drops it by .01 ISK per roll

Friday, February 28, 2014

Sometimes markets tell a story....

I love selling 'sets' of things.

This story sounds like, 'Getting a Moros, I need a tower, a maintenance array, and ..."

Quick jump over to EVEWho
Pilot is from 2006, should be able to fly a Moros?

https://zkillboard.com/detail/36976496/

6 days ago was involved in removing a POS he was in a tengu, but there were dread there...

Getting bored of POS bashing in a tengu? or picking up mods and ammo for friends?